Controls
- EngineAnalog / Wavetable — Engine: Analog (two classic oscillators) or Wavetable (both oscillators read the selected table).
- Osc 1 WaveSaw / Square / Triangle / Sine — Osc 1's wave in the Analog engine: Saw, Square (both band-limited), Triangle or Sine.
- Osc 2 WaveSaw / Square / Triangle / Sine — Osc 2's wave in the Analog engine: Saw, Square, Triangle or Sine.
- Osc 2 Semi−24 to +24 st — Osc 2's tuning against Osc 1 in semitones (-24 to +24), for octaves and fifths; in both engines.
- Osc 2 Detune−50 to +50 ct — Osc 2's fine tuning in cents (-50 to +50) for the classic beating of two detuned oscillators.
- Osc Mix0 to 100% — The balance between Osc 1 (0%) and Osc 2 (100%).
- Sub0 to 100% — A sine one octave below Osc 1 (0 to 100%) for weight in basses and leads.
- Noise0 to 100% — White noise added to every voice (0 to 100%), for breath and attack.
- TableBasic / Pulse / Organ / Vocal / Glass / Sync / Fold / Digital — The wavetable for the Wavetable engine: Basic (sine to square), Pulse (width), Organ (drawbars), Vocal (vowels), Glass (high partials), Sync, Fold and Digital; all made by synthesis, no files.
- Position0 to 100% — Where in the table it reads (0 to 100%): the table's frames morph smoothly into each other.
- Filter ModeLow Pass / Band Pass / High Pass — The filter: Low Pass, Band Pass or High Pass.
- Slope12 dB / 24 dB — The filter's steepness: 12 dB or 24 dB per octave.
- Cutoff20 to 20000 Hz — The filter's cutoff frequency (20 Hz to 20 kHz).
- Resonance0 to 100% — The resonance (0 to 100%): a peak at the cutoff, close to whistling at the top.
- Filter Env−100 to +100% — How far the filter envelope moves the cutoff (-100 to +100%, up to six octaves either way).
- Key Track0 to 100% — How much the cutoff follows the key (0 to 100%; 100% keeps the same brightness on every note).
- Filter Attack1 to 10000 ms — The filter envelope's attack time (1 ms to 10 s).
- Filter Decay1 to 10000 ms — The filter envelope's decay time (1 ms to 10 s).
- Filter Sustain0 to 100% — The filter envelope's sustain level (0 to 100%).
- Filter Release1 to 10000 ms — The filter envelope's release time after the key is let go (1 ms to 10 s).
- Attack1 to 10000 ms — The amp envelope's attack time (1 ms to 10 s): short for plucks, long for pads.
- Decay1 to 10000 ms — The amp envelope's decay time (1 ms to 10 s).
- Sustain0 to 100% — The amp envelope's sustain level (0 to 100%); at 0 every note dies away like a pluck.
- Release1 to 10000 ms — The amp envelope's release time after the key is let go (1 ms to 10 s).
- LFO ShapeSine / Triangle / Square / Saw / Random — The LFO's shape: Sine, Triangle, Square, Saw or Random (a new value each cycle).
- LFO Rate0.05 to 20 Hz — The LFO's rate in Hz (0.05 to 20) when LFO Sync is Off.
- LFO SyncOff / 1/1 / 1/2 / 1/4 / 1/8 / 1/16 / 1/4T / 1/8T / 1/4D / 1/8D — Locks the LFO to a note value of the host tempo (1/1 to 1/16, triplets and dotted), in step with the beat while the host plays.
- LFO Pitch0 to 12 st — How far the LFO bends the pitch (0 to 12 semitones); the mod wheel adds a vibrato of up to half a semitone.
- LFO Filter0 to 4 oct — How far the LFO moves the cutoff (0 to 4 octaves), for wobbles and sweeps.
- LFO Position0 to 100% — How far the LFO moves the wavetable Position (0 to 100%).
- Glide0 to 2000 ms — Glide time (0 to 2000 ms): notes slide from the previous pitch.
- Voice ModePoly / Mono / Legato — Poly plays up to 8 notes; Mono plays one and retriggers; Legato plays one and only glides between connected notes.
- Unison1 to 4 — Oscillators per voice (1 to 4), detuned and spread across the stereo field for a thicker sound.
- Spread0 to 100% — How far the Unison voices are detuned and panned (0 to 100%).
- Character0 to 100% — One macro for character (0 to 100%): drive before the filter, an octave of brightness and wider detune.
- Chorus Mix0 to 100% — The built-in chorus's mix (0 to 100%), for width and movement.
- Delay Mix0 to 100% — The tempo-synced ping-pong delay's mix (0 to 100%).
- Delay Time1/16 / 1/8T / 1/8 / 1/8D / 1/4T / 1/4 / 1/4D / 1/2 — The delay time as a note value at the host tempo (1/16 to 1/2, triplets and dotted).
- Delay Feedback0 to 90% — How much of the delay comes back (0 to 90%); the repeats get darker.
- Reverb Mix0 to 100% — The built-in reverb's mix (0 to 100%).
- Reverb Size0 to 100% — The reverb's size (0 to 100%): from a short room to a long, dark hall.
- Velocity0 to 100% — How much the velocity changes the loudness and the filter envelope (0 to 100%).
- Bend Range0 to 24 st — The pitch bend range in semitones (0 to 24).
- Octave−3 to +3 — Moves the whole instrument by octaves (-3 to +3).
- Volume−24 to +12 dB — The output level (-24 to +12 dB).
Best uses
- Warm pads and evolving wavetable pads with chorus and a long reverb
- Mono leads with glide, unison and a synced delay
- Plucks, soft keys and arpeggios
- Vintage string machine with four-voice unison and deep chorus
- Analog, sub and wobble basses (LFO synced to the tempo)
- Digital bells and organ tones from the built-in tables
Properties
An instrument: MIDI in, stereo out, no samples, 8 voices (a new note takes a silent voice, then the oldest released one, then the oldest; a sounding voice keeps its envelope and phases, so nothing clicks). Analog: PolyBLEP saw and square, triangle, sine. Wavetable: eight tables of eight frames made at load by synthesis (additive or one cycle through the FFT), band-limited per octave and read with linear interpolation between samples and frames. Per voice: a state-variable filter (12 or 24 dB, low, band or high pass), linear-attack exponential ADSRs for amp and filter. A global LFO (smoothed over 2 ms), sample-accurate MIDI with sustain pedal, mod wheel vibrato, pitch bend and all notes off, then chorus, ping-pong delay and an eight-line feedback delay network reverb. Deterministic (Park-Miller noise) and the same in the JSFX, the GFX version and the VST3/CLAP.
Factory presets
Warm Pad · Glass Pad · Vocal Pad · Saw Lead · Square Lead · Sync Lead · Soft Keys · Pluck · String Machine · Analog Bass · Wobble Bass · Sub Bass · Digital Bells · Organ · Fold Arp